







A level design project focused on creating a custom map for the first person shooter Quake.

Key Responsibilities:
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Concepting & development of level layout
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Scripting combat & encounter design
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Prototyping & Iteration
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Lighting, Texturing & Polish
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Project Management
Dinner for the Damned
Trenchbroom



Solo
8 weeks







Procedural Population Tool

A tool created in Unreal Engine for developers to procedurally populate levels with varying Biomes and Landmarks.

Unreal Engine



Solo
8 weeks
Key Responsibilities:
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Development of a modular tool kit
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Implementation & documentation of pipeline processes
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Engine research for optimization
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Research into alternative Procedural Generation methodologies
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Project Management & planning



A first-person parkour game demo, set in a solar punk themed city, where the player collects lost instruments!
Sunbeat City

Unreal Engine



Team: 21 devs
8 weeks
Key Responsibilities:
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Level Design, developing the city layout
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Ensured organization, coordination and efficiency in workflow​​
- Playtesting & QA
- Visual communication pass
- ​Presented & Communicated key ideas








