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A level design project focused on creating a custom map for the first person shooter Quake.

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Key Responsibilities:

  • Concepting & development of level layout

  • Scripting combat & encounter design

  • Prototyping & Iteration

  • Lighting, Texturing & Polish

  • Project Management

Dinner for the Damned

Trenchbroom

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Solo

8 weeks

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A 3D platformer with a pizza moveset that's accessible & engaging to all skill levels! 

Key Responsibilities:​

  • Developed platforming gameplay moments for implementation 

  • Concepted side quest & bonus narratives

  • Developed bonus level content
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Unreal Engine

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Monkey Strike Games

Part - time

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Procedural Population Tool

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A tool created in Unreal Engine for developers to procedurally populate levels with varying Biomes and Landmarks.

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Unreal Engine

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Solo

8 weeks

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Key Responsibilities:

  • Development of a modular tool kit 

  • Implementation & documentation of pipeline processes

  • Engine research for optimization

  • Research into alternative Procedural Generation methodologies

  • Project Management & planning

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A first-person parkour game demo, set in a solar punk themed city, where the player collects lost instruments!

Sunbeat City

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Unreal Engine

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Team: 21 devs

8 weeks

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Key Responsibilities:

  • Level Design, developing the city layout 

  • Ensured organization, coordination and efficiency in workflow​​

  • Playtesting & QA
  • Visual communication pass
  • ​Presented & Communicated key ideas
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