







A level design project focused on creating a custom map for the first person shooter Quake.

Key Responsibilities:
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Concepting & development of level layout
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Scripting combat & encounter design
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Prototyping & Iteration
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Lighting, Texturing & Polish
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Project Management
Dinner for the Damned
Trenchbroom



Solo
8 weeks







An upcoming action adventure game where a player plays as a grandma catching cats in a mythical cat-themed world.


Work in Progress!

Unreal Engine



Team: 24 devs
7 Months




Sunbeat City

Unreal Engine



Team: 21 devs
8 weeks
Key Responsibilities:
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Level Design, developing the city layout
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Ensured organization, coordination and efficiency in workflow​​
- Playtesting & QA
- Visual communication pass
- ​Presented & Communicated key ideas

A first-person parkour game demo, set in a solar punk themed city, where the player collects lost instruments!





A 3D platformer with a dynamic pizza moveset, where you fight the evil Pizzacorp trying to ruin authentic pizza!
Key Responsibilities:​
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Developed platforming gameplay moments for implementation
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Concepted side quest & bonus narratives
- Developed bonus level content

Unreal Engine

Monkey Strike Games
Part - time








Unreal Engine



Solo
8 weeks
Procedural Population Tool

A tool created in Unreal Engine for developers to procedurally populate levels with varying Biomes and Landmarks.
